website design software
Rules

Some general material to use with Savage Worlds.

Savage Magic: Some edges for magic users as well as several new powers that I feel are really missing in the core rule book (mainly divination and illusions)

pdf

Cyberware: Some additional cyberware that was left out in the Sci Fi Toolkit.

pdf

Zombie Run Supply Sheet: This is a sheet that allows keeping track of supplies in the Zombie Run savage tale. It might come in handy in similar adventures as well.

pdf

Character Archetypes: Actually, this document makes recommendation on which Edges to take for different types of characters.

pdf

Also, some material to test your own creations, be they rules, new edges or skill checks in adventures.

Skill Probabilities: The probabilities to succeed with a skill check under different circumstances.

pdf

Target Number Chart: Wild Card and Extra skill levels and the probability of success.

pdf

Multiple Action vs. Multiaction: How do single-wild die multi-actions like Frenzy compare to multiple actions which a wild die each.

pdf

Skill Challenges: How likely is it that a series of skill rolls is successful?

pdf

[Home] [Studio St. Germain] [Savage Worlds] [Rules] [Rippers] [Conversions] [Oriental] [One Sheet Settings] [Dark Heresy] [FATE] [Fantasy RPGs] [Self-Made] [Maps] [Adventure Seeds] [Meta Gaming] [Sister Sites] [Links] [Publications]