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Playing Rippers was a real blast. An awesome game of Victorian monster hunters that led my players through many perilous adventures as the Lodge of Glasgow. However, I will never forgive them for killing Sherlock Holmes to cover up their illegal activity in London. Murderous bastards!
Player Material
This is some material for players and their characters.
A Victorian Etiquette Primer: A single page of Victorian etiquette to give the game more of an authentic feeling without going overboard.
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pdf
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Rippers Character Concepts: Some interesting character ideas to get your players' imaginations started.
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pdf
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Rippers Professional Edges: This includes a few professional edges but also some spells that are well-suited for the Rippers world.
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pdf
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Newspaper: In German only (sorry) - the handout/adventure journal for my PCs
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pdf
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World Traveller's Handbook: Created by Markus, a.k.a der Finsterling, this book describes the Victorian world for the modern traveller. (Sorry, currently only the German version is available)
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pdf
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DM’s Toolkit Material
All this material is intended to make the DM’s life easier.
Servants of the Cabal: This document describes NPCs that fight on the side of the Cabal.
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pdf
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The Sword of William the Conqueror: A research subplot that can be added to a Rippers Campaign. The subplot gives the PCs access to a relic. (Note: Somehow became the sword of Attila the Hun in the heads of my player. Don’t ask!)
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pdf
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Rippers Strategic Mission Board: I am not too fond of the original Rippers's strategic mission rules. Therefore, I have created this alternative that I find slightly more evocative.
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pdf
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 Glasgow City Primer: This document describes Glasgow as it was in 1887. However, it is not a purely historical document but contains interesting hooks for Rippers adventures. Comments on accuracy, omissions etc. are welcome.
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pdf
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McRoth's Asylum for the Insane: A site description together with a floorplan. Yes, it's an asylum and its quite big.
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pdf, pdf (battlemap)
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Adventures
These adventures fit quite nicely into the plot-point campaign for Rippers.
Adventure 01 - The Case of the Dead Man's Hand: The PCs go to Paris to find a man who was assumed dead. So how can this dead man leave a bloody trail through the French capital?
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pdf
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Adventure 02 - The Collector of Tomes: A research adventure that leads the PCs to the beautiful Loire valley. What dangers are hidden amongst the books of the eccentric collector of tomes?
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pdf
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Adventure 03 - The Summoning Bell: After witnessing the desecration of a church bell, the PCs become entangled in a century-old secret that involves angels and demons drawn to the summoning bell.
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pdf
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