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Rippers

Playing Rippers was a real blast. An awesome game of Victorian monster hunters that led my players through many perilous adventures as the Lodge of Glasgow. However, I will never forgive them for killing Sherlock Holmes to cover up their illegal activity in London. Murderous bastards!

Picture of the DM as Puppetteer

Player Material

This is some material for players and their characters.

A Victorian Etiquette Primer: A single page of Victorian etiquette to give the game more of an authentic feeling without going overboard.

pdf

Rippers Character Concepts: Some interesting character ideas to get your players' imaginations started.

pdf

Rippers Professional Edges: This includes a few professional edges but also some spells that are well-suited for the Rippers world.

pdf

Newspaper: In German only (sorry) - the handout/adventure journal for my PCs

pdf

World Traveller's Handbook: Created by Markus, a.k.a der Finsterling, this book describes the Victorian world for the modern traveller. (Sorry, currently only the German version is available)

pdf

DMís Toolkit Material

All this material is intended to make the DMís life easier.

Servants of the Cabal: This document describes NPCs that fight on the side of the Cabal.

pdf

The Sword of William the Conqueror: A research subplot that can be added to a Rippers Campaign. The subplot gives the PCs access to a relic. (Note: Somehow became the sword of Attila the Hun in the heads of my player. Donít ask!)

pdf

Rippers Strategic Mission Board: I am not too fond of the original Rippers's strategic mission rules. Therefore, I have created this alternative that I find slightly more evocative.

pdf

¬ Glasgow City Primer: This document describes Glasgow as it was in 1887. However, it is not a purely historical document but contains interesting hooks for Rippers adventures. Comments on accuracy, omissions etc. are welcome.

pdf

McRoth's Asylum for the Insane: A site description together with a floorplan. Yes, it's an asylum and its quite big.

pdf, pdf (battlemap)

Adventures

These adventures fit quite nicely into the plot-point campaign for Rippers.

Adventure 01 - The Case of the Dead Man's Hand: The PCs go to Paris to find a man who was assumed dead. So how can this dead man leave a bloody trail through the French capital?

pdf

Adventure 02 - The Collector of Tomes: A research adventure that leads the PCs to the beautiful Loire valley. What dangers are hidden amongst the books of the eccentric collector of tomes?

pdf

Adventure 03 - The Summoning Bell: After witnessing the desecration of a church bell, the PCs become entangled in a century-old secret that involves angels and demons drawn to the summoning bell.

pdf

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